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The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
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Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
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On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
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 Genkaku Zeppou Technique List

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Genin

Genkaku Zeppou
Genkaku Zeppou
Male Posts : 81
Ryo : 4200

Character sheet
Chakra:
Genkaku Zeppou Technique List Left_bar_bleue140/140Genkaku Zeppou Technique List Empty_bar_bleue  (140/140)

Genkaku Zeppou Technique List Empty
PostSubject: Genkaku Zeppou Technique List   Genkaku Zeppou Technique List EmptyThu Jan 12, 2012 3:58 am

Name: Many Eyes of Karma
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Fuuinjutsu
Range: 20 feet
Description: This fuuinjutsu technique allows three seals to be made; two labelled "eyes" and one labelled "brain". The two seals with the "eyes" kanji can be placed on any solid object, but are not activated until the third kanji is placed on the user's forehead. Upon activation, the user can see what is happening at the location of the two seals simultaneously, up to 20 feet, as though they were standing at that location (but unable to turn their heads or turn around, so it is not omni-directional, but single-directional). Because the user is having to focus on seeing three different types of scenery at the same time, no more than two of these eye seals may be used at the same time, or the user will be given incredibly huge headaches from sensory overload. If the user is more than 20 feet away from the seals, they can no longer connect to one another, and the eye seal is rendered useless. Reaction time is clearly less than normal (while the jutsu is activated, the user MUST dodge far less than normal. If a mod that is not in the topic does not find the difference to their satisfaction, an edit must be made).

Name: Spirit Helpers
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Fuuinjutsu
Range: 20 feet (5 feet activation)
Description: This fuuinjutsu creates a pair of tags, about the size of the palm of the user's hand, with the single kanji for "blade" on it. The fuuinjutsu seals can hold a single small projectile (kunai, small shuriken, senbon) that, when activated via timed release or proximity, release that projectile at about thirty miles per hour. The projectile weapon will be launched in a perpendicular angle from where it rests (essentially, if the seal is pointing up from the ground and is activated, the seal will shoot directly upwards from its center). The seal can be activated by an object as far as five feet away via chakra signature, but the kunai can travel as far as 20 feet before becoming too weak to do any damage. The projectiles that fill these seals must come from the user's own inventory.

Name: Soul's Prison
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Fuuinjutsu
Range: Touch
Description: This seal can only be placed on a door. After placement, the door becomes locked, and its keyhole becomes covered, making it impossible to pick the lock, see through the hole, or even allow the holder of the key through. The material the door is made of also becomes far more dense, making it extremely difficult to break, except via B-rank jutsu. Putting this seal on a door does not make the walls indestructible, however, and so this seal may be more of a way to slow someone down than to stop them completely.

The only way to get the door open again would be to remove the seal either physically or by placing a second, negating seal on top of the first one, opening the door.

The jutsu requires a warm-up of one post, and a cooldown of five posts between uses. The fuuinjutsu requires very little chakra when activated, and so can last for the entire topic if it is not hit. It depletes its chakra reserve when hit, however (1 B-rank, 2 C-rank, or 3 D-rank, or 1 C-rank and 1 D-rank. This includes taijutsu techniques.)

Name: Chains of Naraka
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Fuuinjutsu
Range: 20 foot diameter
Description: This fuuinjutsu technique creates one large seal etched into the ground, surrounded by a circle twenty feet from the center. The single kanji in the middle is "Naraka", the hell of Buddhism. When anyone other than the user steps into the circle, they will find that they cannot lift their feet off the ground, as anyone who steps within the circle will have their ankles chained into the ground via chakra chains. This can only trap up to two people other than the user, who is also chained in place at the center. The chains cannot be felt, but their effect can be felt if the user tries to pull their feet up off the ground.

The chains only require a D-rank amount of chakra to be dispelled, but the chakra must stop the chains from touching the skin. This technique is mostly meant to slow an opponent down, as they will have to break through the fuuinjutsu with every step they take while inside the circle. The seal requires a one-post warm up, but a ten-post cooldown due to the amount of chakra needed to stop a person from moving. A fuuinjutsu specialist would still have a bit of trouble countering the jutsu, because it is etched in the ground and written on ink, but it would only cost them an E-rank amount of chakra to escape from the fuuinjutsu (this only applies to fuuinjutsu that is secondary or above in skill level).

Name: Naraka's Heat
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Fuuinjutsu
Range: 20 feet
Description: This fuuinjutsu technique creates two seals, both marked "warmth" in kanji. Once placed and activated, the two seals will slowly release an immense amount of heat, raising the temperature by at least 20 degrees Fahrenheit. This can also be placed directly on a person, though it will not burn them. This technique can be used in hot climates during a fight to make the opponent sweat, and therefore make their grip more slippery, or in cold climates to help make a camp site hospitable. If anyone within the 20 foot range uses weaponry or taijutsu for five posts straight, it will cause heat exhaustion, making the person feel sluggish and weak (-15% to speed and strength), and even causing difficulty in breathing.

Warm-Up of one post, cooldown of three posts, lasts for 10 posts in a fight, or the whole topic if used for camping. If the seal is found, it can be physically removed.

Name: Pain from Previous Life
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Fuuinjutsu
Range: Touch
Description: First, the user places a seal (only one seal at a time) on the opponent's skin, by placing their palm against the opponent's skin and pushing chakra onto the skin in the form of the seal. For five posts afterwards, any blunt-force attack that lands on the opponent can hurt the opponent a second time with the same amount of force at the user's will (by saying the word "Repeat" loud enough that the sound reaches the seal. In other words, if the opponent leaves the topic before the seal is activated, it can no longer be activated). Cutting or slicing attacks are not repeated at all, and neither are ninjutsu attacks. (In other words: Seal is placed, opponent is punched on the chest by the user. The user then activates the seal, and the opponent feels the same force applied to his chest a second time.)

Two post warm-up, ten post cooldown, can only repeat the damage of a blunt-force attack once before the fuuinjutsu runs out of chakra and disappears.

Name: Weight of Many Sins
Canon/Custom: Custom
Rank: B
Element: N/A
Type: Fuuinjutsu/Weaponry
Range: 15 feet
Description: This jutsu requires the use of the Fuuin Muchi. After wrapping the whip around the opponent, the user holds his end of the whip between his hands as they make the Snake seal. While this seal is held and the whip is wrapped around the opponent, neither person will be able to move at all, save for breathing, facial expression, and eye movement, though jutsu that do not require the user to move will still be able to be used.

While the opponent (and user) are trapped by the jutsu, the user is gradually drained of a D-rank amount of chakra every post. (so for the first post that the jutsu is activated, it costs C-rank amount of chakra. And the next turn, in order to keep the opponent trapped, the user puts in a D-rank amount of chakra.) The whip must wrap around the opponent in a way that is debilitating (wrapping it around the opponent's foot will not work, but wrapping it around both feet will; wrapping it around one of the opponent's hands will not work, but wrapping it up so that both hands are caught up will work).

If the whip is cut, the fuuinjutsu ends immediately. Another way to end the jutsu is to focus chakra along the outside of their body to make a kind of "shell". If the enemy has jutsu that require a post charge of the body of atleast B rank, it is enough to break from the whip. The fuuinjutsu aspect of the technique means that Nawanuke no Jutsu (Rope Escape skill) is not able to stop the technique prematurely. If the enemy doesnt have a B rank jutsu, then they must forfeit at least an A rank amount of charged chakra to escape. A third and final way to end the jutsu is to wait for the user to run out of chakra, which is a fairly easy wait, since the user cannot pull his hands off of the seal, and is therefore stuck to his own seal.

The way the fuuinjutsu works is that the symbols on the whip translate to "endless weight". When the Snake handseal is made in connection with the seal, it activates the fuuinjutsu to make the opponent (along with anyone else touching it) become too heavy for movement. The seal cannot be cloned, meaning that even if the user creates a shadow clone, the seal itself will not be cloned as well, meaning that this technique cannot be performed using a shadow clone. This jutsu can still be effective until the opponent breaks free or the user runs out of chakra, at which point the fuuinjutsu ends. After the fuuinjutsu is broken, there is an 8-post cooldown.
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Genkaku Zeppou Technique List

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